I’m in the process of learning how to animate characters… in this case a robot. When I animate him using actions his walk cycle isn’t perfect but pretty good. The moment I convert the action to an NLA strip his feet rotate a little more than they should and ‘dip’ below the floor. His feet are such that I pretty much want them to stay flat the whole time and although they are flat in the striking and crossing positions (where there are keyframes) they rotate in between. I assume this is caused by the rotation of other bones but I don’t know how to stop it. :x
From the clip below (3rd angle) you will also see that when moving his arms there is a slight shudder. I have read the stuff about pre-bends and think I have done this but even so his hands still shake slightly.
If I can iron these things out I feel I will be on the brink of making a short animated feature that would really put a smile on my face. Please help!