Female Blender Character: Monette Taida, Surfer Girl

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I have a special workspace view where I view her from all angles, to make sure there’s nothing amiss. As you can tell, I have a series of poses where I try the most extreme thing possible, to make sure the deforms are at least roughly correct.



Getting Up

Sitting and Being Cute

The point is the custom rig. I have spent a long time figuring out how to properly rig shoulders, elbows, knees, ankles, fingers, toes, neck, face. I have a series of Youtube tutorials about how I do it.


:+1: Great work, congrats.

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