This night I decided to build a female body in Blender
How did I do?
Improvements, suggestions?
Later I’ll do the head.
Cheers,
JoOngle
This night I decided to build a female body in Blender
How did I do?
Improvements, suggestions?
Later I’ll do the head.
Cheers,
JoOngle
looking really great! the feet look fantastic but are so tiny.the armpit area needs some definiteion, and a belly button would be cool =D
the left hand at that angle looks kind of rubber like long
and shes got some monster thighs =) hehehehe… i hope u meant to make her chubby cause it looks real good and no one ever models chubby women, nice to see a change =D
@Imgranpaboy
Great suggestions, I’ll work on it right away.
(Yes - I try hard to model different from the norm and when I draw by hand I tend to draw them a bit chubby as well )
PS: The picture will be updated (replaced) in order to save people’s bandwidth.
JoOngle
PICTURE Updated:
More suggestions?
Here’s an Extra angle’s on things:
(Picture removed to save bandwidth)
(Check the latest postings!)
There where some suggestion to shape her body up a
bit on some danish forums so this is the result
of it.
What do you think? Better? Worse?
Cheers,
JoOngle
More detail added:
Later…
JoOngle
(Look at the FIRST post for picture update) Press F5 if your browser remembers the old image.
I’m not getting any feedback guys - so you must be pleased?
(Just saying that to get a responce…hehe)
Like? Hate? Sucks? Rocks?
Suggestions?
Cheers,
JoOngle
Just so you can see where it has progressed from start to end:
Here’s how it started:
http://www.qsl.net/oz4kid/3dpictures/wom.jpg
Here’s how it’s right now:
http://www.qsl.net/oz4kid/wom1.jpg
Progress…I guess…
Thanks - keep the suggestions coming,
JoOngle
Looking very nice. You might move the camera a bit for some renders, so we can see the upper torso.
Very nice detail.
assuming that the black and white image is the same as the current just of a different angle.
to me it looks like her calf (i don’t know how to spell it maybe its calve) muscle is to high in relation to the knee and her hip bones look a bit sharp and pointy as well as her butt.
from the first to the most recent it looks great
whats wrong with chubby ladies -much better to hug.
Got no time right now to work on it further - but I’ll work on it
maybe later this weekend.
Cheers guys.
JoOngle
Wow big improvement from 1st to latest. Keep it up, the only area that doesn’t seem right is the hands, seem like fingers kind of wavy but may be just the lighting. But as I said nice improvement and nice model.
Paradox
great progress !!!
@Paradox - you’re right - the people at the other forum (in Denmark) are complaining
about the hands too - I’d better do high-level surfing on those on another subdiv level.
I’ll do that when the head is on - then I can do all “fine-details” on the next level.
@Ztonzy - Thanks…btw. Looking forward to see your “cartoon box man” animated, looking great so far.
Cheers,
JoOngle
Oh btw: here are some extra angle’s:
from some of the angles, the breasts seem to pop out too abruptly. the thighs seem a bit squarish as well (only certain angles, probably could be solved with some minor tweaking) also, could you post a wireframe?
Uhmm…if you mean a snapshot of the wireframe in the viewport then it looks way too messy as a still,
but maybe you could render it as a wireframe texture? I used to do that with 3dstudio max
can we do that in Blender?
Cheers,
JoOngle
well how i do it is i make a duplicate and set it to only render wireframe, and scale it slightly bigger than the smooth shaded version. that usually works.
two ways work well
if you want the wire frame and the flesh use the toon shading option in render mode
or in materials button click wireframe just below the shadow and shadless buttons
the tits are a little big or defie gravity some how
also can you change the postition of the body somehow
like close the legs and put the arms by their side it might make it easier to see what to alter (just an idea)
great model (why not in poser)
Use the second option. It works the best.
Because that is what poser is made to do :). For once I would like to see a nice, realistic human figure in Blender. I am working on one that I think I might make available to the general public. But that may never get finished.
In conclusion: Looks great!