Ok, so I had tried out Blender a while ago and honestly I did not like it very much.
The modeling tools were fantastic, the interface was amazing once you got used to it but I did not like anything else about it.
I just recently downloaded it again at the suggestion of my brother and started reading up on it again and a lot has changed, the modeling tools are even better now, the interface is more intuitive and everything I didn’t like I now like. A lot has changed since then and I need to relearn the interface, I am also not too good at 3D Modeling so this is also going to push my skills.
Any way, I learn better when I have a purpose and a larger goal than just making a model so this is part of something more and I will be making more WIP’s as I go. The bigger project is going to be low rez, lower than the most recent game engines can handle (lookng to hit around 1200-1800 triangles per character, excluding accessories).
I have never modeled a decent looking human from scratch before so I will work on this until it is my first.
I couldn’t find any good reference images for a head so I drew a quick one while on break from my second job and had to clean it up a bit after I scanned it (with a mouse because my tablet is broken and I am too broke to get a new one right now), but here it is.
The whole project is going to be stylish and toon shaded, but don’t hold back your crits of realistic anatomy.