Here’s a character I’m working on, and an opportunity to take the new hair stuff for a spin. First up, I didn’t do the body, it’s just the lo poly female from poser 4. I did the head, the hair and the clothes.
Main reason I’m posting is that I’m getting frustrated with the hair guides, they’re ok, but they only seem to get you so far and then get too hard to control to go any further. So any suggestions or techniques anyone could offer would be muchly appreciated…
Here are some see through shots of her head to give you an idea of how I’m trying to control the hair. I have a simple mesh (with three polygons) for each side of the hairdo. Then I have four hair guides coming out of it. Then I also Alt-D a copy of the guides out from the head a bit so I can adjust them without having to turn the hair on and off continually.
Also, while I’m on a roll, can anyone tell me why UV textures don’t show properly in the viewport when they render fine? See the following two pics to see what I mean