I copied the last posts from the thread in the “Work in Progress” forum to this forum, so I could get more focused critique to help me.
(It’s a long term project)
the link to the old WIP post :
Improved the face in general:
Look closely and you’ll notice key differences:
-> Moved the eyearea/forehead a little more to the back, aligning it with
the nose bridge;
-> Made the nose a little smaller;
-> Made the mouth a little smaller and moved it a little up;
-> smoothed the face again;
-> made the face a little smaller;
-> moved the eyebrows down and totally redone them.
Worked on the body:
- moved the stomach, so it is not sucked in anymore
- moved the head/neck/… more to the front
- moved the vulva a little more to the back and flattened the area
Full rotation of model, low res AVI file (1.143KB, Windows video 1):
Joined: 29 Nov 2005
Posted: Wed Jan 25, 2006 10:24 pm
The face looks a lot more natural now. And it has also gained some in the cuteness department. Good work.
“Everyone wades knee-deep in the mud, until they become competent enough to walk on it Jesus style”
Joined: 29 Mar 2005
Posted: Fri Jan 27, 2006 1:16 am
Your model is looking really good, I love your wires, but there are still some subtleties to corrrect:
Move the body and legs back a bit since they’re too far away from the head. Give the neck a little bend in back so it has a gentle curve; necks are not straight up and down. Make sure the first shoulder curve of the back is nearly inline to the back of the head and that the breastline is lined up with the tip of the nose. Check to see that you have her feet right underneath the position of her head too.
She should look perfectly balanced after these small corrections.
Autodesk: “My quest for complete 3d world domination has begun! Mwah, ha, ha, haaa!!”