Female game character and blunderbuss

This is one of the main characters from one of my projects, I can’t decide how her hair should be. Alpha or just modeled, suggestions are welcome :slight_smile:

Please insert criticism here

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UPDATE* Hair
UPDATE* Pics
UPDATE* Texture

Attachments

Body_fem_10.blend (566 KB)


blunderbuss.blend (432 KB)

Looks very nice but i think the legs are too stretched and the head needs more detail maybe. Keep it up :slight_smile:

looks but but her legs are way to huge

Thanks :slight_smile: I don’t know exactly what you mean but she is wearing pants and they are kind of folding where her boots start :stuck_out_tongue:

I was going to say the same thing till i read the post >.< Can you post wires of her lower half, mainly her butt. Im interested to see what youve done topology wise.

The head looks definetely better. Keep it up

New pictures of lower half :slight_smile:

cool thanks, I always have trouble with that part. very neat mesh.

Body is now rigged

sorry I ment to say “looks good but but her legs are way to huge”

I don’t think you can use empties to animate for the game engine. Correct me if I’m wrong.

Also you need to have better loops for your joints for articulation: take a look at this video. I haven’t watched it but it might be useful http://www.blendernation.com/articulation-modeling-the-human-body/

Model update :slight_smile: