This is my second try at a human head. I want to do a portrait of an imaginary character called Ana. She is an assassin for the Empire in a hi-tech world. For now, I have no plans for animations, but nobody knows what the future will bring…
here is a small sketch (i’m not very good at drawing, so this looks somewhat similar, but not exactly like her…)
Right now, it’s just a very, very coarse mesh I’ll refine later on. At this point, I’m mostly concerned about the global proportions: are the eyes / ears / nose / mouth at the right place? Is the shape of the head credible? Is this a viable starting point?
Here are some wireframes and a perspective view:
The ears are still rather flat, I’m conscious of that and will fix it.
Any c&c welcome!
Another question: what is it that makes a female head female :-? ? I’ve been asking me that many times before, and I just can’t quite figure it out… For instance, my first head (which got about as far as this one is now ) looked more or less female in orthogonal projection, but seemed distinctly male in perspective projection … If someone could shed light on that mistery for me, I’d be grateful.