I started working on this last night using the head modelling tutorial posted on the homepage here a few weeks ago. The tutorial is a great resource, however it models a male head, which, combined with the fact that I used two different people for my front and side view background images, made it difficult to make the model look female. I really like how it looks from the side, but from the front I think it looks way too masculine. Any suggestions on how to make her look more feminine? I’m thinking it’s mostly in the lips, but I can’t figure out what’s wrong with them…
I think it appears pretty good as a base mesh. In my opinion if you want to go for a realistic mesh, a hand drawn sketch initially is important.If you aren’t a good hand drawer (I certainly am not!!!), then use a photo or something similar.While I have not participated in this exercise myself, you may want to try out the “makehuman” python script - and then reverse engineer this.Oh you can also have a look at our site - www.openworldfilm.com - one of our members has made some sketches of a female in concept. Inspiration or ideas can be obtained here.What’s the worst that can happen ? You may end up joining our cool team! Happy blendering!
Thanks for the comments kbot. I guess what I’m going for isn’t so much a photo realistic face, more of a stylized version of it. My original idea, for whatever reason, was to try to slightly amplify the ‘attractive’ features of the female face, whether it be my own opinion of attractive or the general population. I’m still a total noob at Blender, and art in general, and geometry of the human anatomy, so I could have done a lot more research before I started this, but when it comes to Blender I’m finding that jumping right in and practicing is the best way to learn. Anyway, here’s an update, I added ears and placeholder eyes and did a lot of tweaking in sculpt mode. Also the camera is orthographic this time.
Quick and dirty rule of thumb for lips: top lip is shaped like an M, bottom lip is shaped like a W. (The bottom lip on your model is shaped more like a V, perhaps if you fixed that she would look more feminine.)
Thanks for the tip, it seems to have helped quite a bit.
Here is an update…The first shot is just a UV map and for the second I used composite nodes (most likely incorrectly) to combine Pixelvore’s awesome skin materials with my UV map.
Now she turned from early 20 to 30. The bottom lid seems to be more horizontal but still forming an arch. And the inner corner of the upper lid a little faster down and straighter. But on the depth of the eye sockets i am my self unsure in general, but here it looks right.
The part between the nostrils looks ab bit wide.