this is based on jonathan williamson’s cgcookie tutorial on same, but, despite being very much a noob still, i feel like i improved just a little between the stage where he finishes off the rough mesh (very beginning of tutorial 5) and moves on to applying the mirror modifier, adding a mutlires modifier and then doing detailed sculpting.
what i did was take what i had following along in the tutorial, then tried to get it as close as i possibly could to the original while still preserving the rough mesh. i felt like the area around the eyes, the nose, head shape, mouth area, twist of the ears (which were still rather flat) could all be improved within the confines of the rough mesh. i did have to add a couple of edge loops (i think it was just 2) to get the shapes right (eye sockets particularly). and it still can definitely stand for improvement (the chin is a little off, for example, still).
but i feel like this is a pretty decent foundation before going into detailed scuplting, so thought i’d put it up here to see what others think.
well, somehow the uploader is giving me troubles in this window, so i’m going to go ahead and post, but attach the file in a separate post…