I created this female portrait solely in Blender 4.2, from sculpting, retopo, texture bake, texture painting, and final rendering. I chose this subject to fully study and practice hair particle grooming and rendering in Cycles.
Video Time-lapse on Youtube More Images on Artstation
Posting a close-up shot
looks ok ovrall, maybe needs a touch of sss hair is self intersectinf in some places too
I featured you on BlenderNation, have a great weekend!
o cool! Thank you. Sorry for the late reply. I haven’t checked in a while
Yeah, you’re correct. I’ll work on those points. Thank you for your time. Highly appreciated.