I am sculpting a female portrait rendering it in Cycles. I decided to concentrate on the face texture this time, and skip hair until Cycles support it. I still want to achieve a decent level of a photorealism so she is going to wear some kind of a hat just because I am cheating
I am posting my progress so far, and would love to get ideas about what works, what does not, and what needs to be improved. I consider face to be close to copletion, hat is very much in progress, and I did not even start yet to work on the neck down.