Female portrait

I am sculpting a female portrait rendering it in Cycles. I decided to concentrate on the face texture this time, and skip hair until Cycles support it. I still want to achieve a decent level of a photorealism so she is going to wear some kind of a hat just because I am cheating :slight_smile:

I am posting my progress so far, and would love to get ideas about what works, what does not, and what needs to be improved. I consider face to be close to copletion, hat is very much in progress, and I did not even start yet to work on the neck down.


Here is topology of the head


Very nice! Lots of little details like the wispy hair above the ear and the “real” skin with little blemishes make it warm. She does not appear model made up. The hat seems a bit too white or stiff or something, I am not quite sure. Maybe warm or cool it’s hue a bit?? She has a nice, intense expression, like she’s about to go kick some butt on the tennis court!

Ooops, I should learn to read - saw the part about the hat not having been worked on much yet after hitting the old “post” button! I wanted to clarify my comment about the not being model “made-up” as a good thing. Makes her look still beautiful, but human and real if that makes sense. Too often the skin looks so perfect as to look plastic.

the skin shader is really convincing, I wonder, how did you manage to fake the sss since I am assuming cycles does not support sss yet.

Excellent work.

I followed approach suggested by Greg Zaal http://www.blendernerd.com/sss-cycles/ which seemed to work really well. In a nutshell – I added a ‘skull + neck muscles’ object inside of the skin and mixed in a translucent shader

You can see the crude ‘skull and neck’ I used here – they block translucency of the back light so ‘sss’ affects ears, nose, lips and eye sockets the most. I outlined ‘sss’ relevant nodes with a white line.


atlpaddler, thank you for your suggestions, you are right about light being too uniform – I have to fix that. I am still not sure I want to go with the tennis theme by adding a tennis cap, a fragment of a racquet, etc. I already increased amount of sweat on the face, to go with the ‘sporty’ environment

thank you for your opinion

Hat is nearing completion… Racquet is next


Not sure if it’s just the lighting, but to me there appears to be a slight problem just below the naso-labial fold. In the render there appears to be a very slight ridge there. I notice in your wireframe that there is an edge connecting two poles in that location. Perhaps it needs to be very slightly smoother. Great work on the hat textures.

Woa cool hat! (Are the threads/mesh textures or did you actually model them?)

Yes, you are right, thank you. I have to fix that area

Thank you :slight_smile: mesh is rather simple, the stitches and ‘cloth’ are bump maps, color and glossy/diffuse masks

Awesome work so far! My advice is to a better framing in the final image… And a little more work on the ear… But it is a very nice portrait!

@GiovanniLucca thank you, and you are right, I do see some problems with the ear – the seam and ear lobe need fixes. The framing is waaay not final :slight_smile: