Pirate boots. For some reason.
If anyone has objections to four-fingered hands, say so now before I make anything else.
Looks like a nun’s habit, now that I think on it.
I know I need to move his legs a bit further forward, but I’m terrified of messing up the surrounding vertices.
As you can see, I’m using free vertices to make sharp points when using SubSurf. Probably not the best solution, but it’s worked so far.
This is a character I’ve been working on for quite some time. I just recently made some serious changes to it, and I’m in the process of setting up a rig.
This character (who I just call Gooseberry) is part of a vampire story I developed over three years ago. I’ve decided to go back to it, and I’m now planning to sculpt more characters from that story in the coming weeks. My ambition is to one day, when all the characters, sets and props are completely modeled, textured and rigged up, to produce an episodic series of short movies telling their story.
However, that is a very long ways off indeed.
Having read around these forums, and having seen the average quality of the work being done, I feel like I might be underwhelming a few people. With that in mind, I think it’s time I took my 3D work more seriously. I plan to do some heavy reading in the Help & Education section to try and learn some new tricks, such as UV-Mapped low-poly hair. Particle fire using halos will be another thing I need to work on (because I can’t figure out how to use 2.53b for the life of me).
Now, if only I could find a quality, free and legal video editor, I’d be set.