Ferrari F2012 Wheel

Hi guys,

Working on how improve details on my F1 cars I created a working PBR node tree.
So I pushed further the work on a specific part. The wheel.

Some texture work was done in Allegorithmic Substance Designer 4.
Modeling, shading and rendering was done using Blender 2.71.

It’s clearly not a perfect replica as the Rim lack of of some details but I’m pretty happy with the final result.

What you guys think?