this is my most recent project. I modelled and rendered this Ferrari F355 with Blender. I am currently trying to improve my Lighting and Rendering Skills and would appreciate some feedback. I am generally quite happy how the renders turned out, but i think they are not perfect. In terms of realism i think i got to 95% of what i wanted, but i can not figure out what ist missing to get the 100%, if you know what i mean.
The 355 is on of my favorite cars; you’ve done a nice job on the modelling.
(I see a couple things that are not quite accurate, but they might have been artistic license.)
In terms of rendering - under the car, there’s both a shadow as well … don’t know how to describe it, a lighter rectangular area. This lighter tone seems like it shouldn’t be there.
The modeling and materials seem pretty much perfect, so I think it has to be in the rendering.
The rim light is really intense, but are the light sources for it placed in plausible spots? As eye catching as it looks, if you are lighting the car from impossible angles, you will have to accept it’s always going to look slightly stylized rather than perfectly realistic.
I see you are using camera effects (lens distortion, DOF). This is good for realism. I was just wondering if you have camera grain, it’s hard to tell with the site’s compression if I’m just seeing artifacts. I would expect to see a bit of grain in the black areas, you would have to really darken and filter a real photo to completely get rid of it.
Is there any bloom in these images? I would expect to see a little bit, especially with those intense rim lights. It probably wouldn’t be very strong, because a high quality camera would be used for this kind of photo, but it would be there.