I need help to fetch RGB values of object material for all the frames where shader nodes have been used to change colors. I’m not able to fetch values with scripting by using
bpy.data, materials['material1'].node_tree.nodes['separate RGB'].outputs
Some experienced people have told me that-
you can’t read shader node output data with python but you can try to bake though
if you need the output of a node, sticking it into an emission node and baking it is an option
but I am not familiar with these techniques, can anyone please have a look of this blender animation and help me finding what can be the optimum solution to achieve this or is it even possible to do it from the way this animation have been designed?