I have some problems and i hope someone can help me.
i’ve tried to make an animation with a UFO crashing in to the castle.
i made alot of brics (cubes) and put them on top of each other and made the all “actors-dynamic-rigid body” but when i press shift-ctrl-alt-p (physics calculation?) blender move my brics inside each other. what am i doing wrong?
Is it possible to change settings (for example make many mesh’s actors at the same time) ?
Is it possile to apply physics to mesh’s but still make the move only when other mesh crash in to them? (i’ve tried to make a wall and a sphere crashing in to it but the brics bounce and a wall breaks before sphere touch them)
P.S. Sorry for bad English:o