Hi,
I am writing import plugin for blender but i have encountered some problem and have following questions:
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Imported model format has tree hiearchy, so i have made blender object tree where each object has its own material (if is same on more objects, is shared across them, texture too) but certain exporter i need to use allows export only one selected mesh. Should i merge all objects in one mesh? Wouldnt be then problem to use vertex animations or bones?
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How should i create new materials and textures the right way? I use following code, according blender gui is seems that textures & materials are set but when i switch to textured mode, all i see is all-white object. I use following code to manage textures and materials:
node["Material"] = Blender.Material.New(node["Name"])
node["Material"].setTexture(0,Blender.Texture.Get(node["Bitmap"]))
materials = [node["Material"]]
node["Object"].setMaterials(materials)
for children in node["Texture Children"]:
Blender.Object.Get(children["Name"]).setMaterials([node["Material"]])
and textures
tex = Blender.Texture.New(texture)
tex.setType("Image")
tex.image = Blender.Image.Load(texture+".tga")
- Is there some tutorial how to use bones & IPOs a i must learn on my own? I already have blender api documentation but is bit confusing …