You can adjust the friction by going to the materials panel been under the material click on the DNY button, then you will see some physics options, one of which is the friction settings. However it sounds like what you want is to increase the RotDamp. Which is in the physics tab in the logic panel.
2.:rolleyes: too many possibilities. Could you post a blend?
Make sure ZTrasp is enabled in the materials panel, and after you made it twosided did you select all the faces and then press the copy button? Those options only work on one face until you copy it to the rest of the faces.
Again; could you post a blend or be a little more specific as to what is wrong and what you want it to do?
well I really dont want to put up my blend because it is just very simple, its a ball on a playform with keys attatched to the torque value of the sphere
and with the camera I want it to follow the sphere, but stay at the same angle and whenever I try to add the thing as parent it doesn’t always follow, because the object is dynamic, should I just put in constraints
I can’t seem to reproduce the jumping problem. Try setting the ball’s bounds to sphere.
Did you try using a camera actuator? Try expermenting with that and see if you can get the effect you want. (make sure that the camera is not parented to the ball. Select the ball and press alt + p to clear the parent.)