First off, what are these kind of textures referred to as:
In other words, very mesh specific non-repeating textures.
I’m just about done with my shields mesh (with the mesh’s colored for a basic reference), and I need to start texturing it. Before I get into lighting, reflection and transparency, I’d like to know what this type of texturing is called, and how I might go about doing it. Or if there is a great reference tutorial that I could check with this texture specifically, that would be great. All I’ve found so far are repeating textures for like walls/floors etc.
Here is my shield mesh: