Fh settings do not work with Bullet?

Just wanted to confirm this…

Has anybody gotten the Fh settings in the material/gameengine to work with bullet? No matter what I do, it doesn’t like it, and I can’t think of anything else that could help me…

I used to use it for bouyancy simulation… anybody else have any ideas that would be more fruitful? Currently I have a ball, and I want it to float, but if it falls into the service of the water with enough speed, to go under the water and pop back up.

i used them to change the friction of my ground material and it worked fine. but i cant use fh to help an object move up an incline with bullet.