Just wanted to confirm this…
Has anybody gotten the Fh settings in the material/gameengine to work with bullet? No matter what I do, it doesn’t like it, and I can’t think of anything else that could help me…
I used to use it for bouyancy simulation… anybody else have any ideas that would be more fruitful? Currently I have a ball, and I want it to float, but if it falls into the service of the water with enough speed, to go under the water and pop back up.