Fiber Version 2
It’s here, and these are some of the new features:
Change log
2.03- Updates in Blender 2.33 make dynose obsolete.
2.02- Auto UV [CARD method] makes texturing easier, also has support for transparency,
bumpmapping, ect.
2.01- Now fully platform-independent
- GUI is compatible with Blender 2.28, complete with file selector
2.00- Use bezier curves to ‘comb’ hair - Wind and animation routines are back in (they were removed from 1.3)
- Guide Fibers let you control the direction the fibers travel (See images)
- Automatic detection of vertex paint, so no more errors!
- All base meshes are stored in a file, so no need to have them selected anymore at runtime!
- Optimized code runs faster and with fewer possible errors
- Clumpy hair lets you make dreadlocks, mowhawks
An example of Fiber 2 using Bézier Fiber Guides
I haven’t had much time recently to update the script because of school and work, but I’ll get around to some major updates soon- I promise! There are still some known bugs in the script- mostly dealing with crashing when trying to rebuild fibers if the existing fibers have a material applied to them.
Download the script here:
http://www.orst.edu/~dennisa/Blender/Fiber2
For example images from my script, head over to http://oregonstate.edu/~dennisa/Blender/Fiber2/gallery.html