Hi Okinage, at the moment it only works correctly in Cycles. Thanks for your comment!
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You might try some bubbly (so to speak, a voronoi texture comes to mind) displacement map on the foam mesh (pothentially in conjunction with adaptive subdiv., I guess) to fight the clear-cut edges?
Just a thought anyway.
And I imagine geo nodes (if in their infancy still) would probably allow for nice results (think instancing icospheres of differing size). But I personally haven’t touched them so far, so this is basically a bit speculative.
greetings, Kologe
Nice uses of contrast and color.
That slippery pink looks so great to me.
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Talk a lot about how to fight covid.
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Thank you man!