Here’s a model I’m working on.
Rendered in Cycles, 650 passes. Just simple diffuse and glossy materials.
Time: ~10:00 each.
It was modelled in Silo, and the original modelling WIP can be seen here. There is still quite a bit of modeling left to do and it will probably be done in Silo. Though I know ultimately it will be rigged and animated in Blender, so I’m trying to get a handle on that. I’m very new to Blender but hope to hash out the basics of rigging and animation using this as my test case. I’m going to have a lot of questions. I hope you all have a lot of answers ready.
Thanks.