# Figure Paintings: Guess How These Were Made❓

**URL:** <https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939>\
**Category:** Works in Progress\
**Tags:** characters\
**Created:** [September 27, 2023, 12:26pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939 "2023-09-27T12:26:55Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Xeofrios](https://blenderartists.org/user_avatar/blenderartists.org/xeofrios/32/1276085_2.png) [@Xeofrios](https://blenderartists.org/u/Xeofrios)\
**Post date:** [September 27, 2023, 12:26pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/1 "2023-09-27T12:26:55Z")

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Okay so here is something different I wanted to try. This time instead of me giving a breakdown, how about you try to guess how these were made. Have I been hiding my 2D skills? Did I use Geometry nodes to simulate brush strokes? Or perhaps it’s some kind of special shader or compositing trick? Could it be that I joined the dark side of AI generated images?!

Whichever method or combination I used, I will eventually reveal it. Plus some more images.

 ![1](https://blenderartists.org/uploads/default/original/4X/0/a/c/0ac68dc13bb85cc885d25b686d21fe76659b83bd.jpeg)

 ![2](https://blenderartists.org/uploads/default/original/4X/a/b/7/ab76df34ad6c48d316cf236e15a60a09eb1c3286.jpeg)

 ![3](https://blenderartists.org/uploads/default/original/4X/e/e/5/ee50f1a098d1d95c842170e517dea1812a158520.jpeg)

> **Thumbnail**
>
> ![thumb](https://blenderartists.org/uploads/default/original/4X/0/a/1/0a135d40c8898c0f984216853de48427fc5ffefd.jpeg)

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**Author:** ![Splododyne](https://blenderartists.org/user_avatar/blenderartists.org/splododyne/32/706422_2.png) [@Splododyne](https://blenderartists.org/u/Splododyne)\
**Post date:** [September 27, 2023, 3:06pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/2 "2023-09-27T15:06:26Z")

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I’ll guess it was rendered with very low samples and denoise to create the painted effect.

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**Author:** ![Xeofrios](https://blenderartists.org/user_avatar/blenderartists.org/xeofrios/32/1276085_2.png) [@Xeofrios](https://blenderartists.org/u/Xeofrios)\
**Post date:** [September 27, 2023, 5:23pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/3 "2023-09-27T17:23:51Z")

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I have tried that and it almost never looks good. It will also never give you the larger brushstrokes with hard falloffs.

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**Author:** ![stray](https://blenderartists.org/user_avatar/blenderartists.org/stray/32/1433520_2.png) [@stray](https://blenderartists.org/u/stray)\
**Post date:** [September 27, 2023, 5:34pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/4 "2023-09-27T17:34:17Z")

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Some kind of Normal Map to make the surface look uneven + coloured Matcap as base colour? 🤔

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**Author:** ![BigBlend](https://blenderartists.org/user_avatar/blenderartists.org/bigblend/32/1324_2.png) [@BigBlend](https://blenderartists.org/u/BigBlend)\
**Post date:** [September 27, 2023, 5:41pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/5 "2023-09-27T17:41:07Z")

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Painted normals?

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**Author:** ![KAUSTIK](https://blenderartists.org/user_avatar/blenderartists.org/kaustik/32/1215462_2.png) [@KAUSTIK](https://blenderartists.org/u/KAUSTIK)\
**Post date:** [September 28, 2023, 7:31am UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/6 "2023-09-28T07:31:39Z")

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what do you mean

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**Author:** ![BigBlend](https://blenderartists.org/user_avatar/blenderartists.org/bigblend/32/1324_2.png) [@BigBlend](https://blenderartists.org/u/BigBlend)\
**Post date:** [September 28, 2023, 2:02pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/7 "2023-09-28T14:02:34Z")

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[(5) Making 3D animation look painterly (it’s easier than you think) - YouTube](https://www.youtube.com/watch?v=s8N00rjil_4)

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**Author:** ![Xeofrios](https://blenderartists.org/user_avatar/blenderartists.org/xeofrios/32/1276085_2.png) [@Xeofrios](https://blenderartists.org/u/Xeofrios)\
**Post date:** [September 28, 2023, 3:19pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/8 "2023-09-28T15:19:39Z")

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> [@stray](#):
>
> Some kind of Normal Map to make the surface look uneven + coloured Matcap as base colour?

> [@BigBlend](#):
>
> Painted normals?

That is correct! But its procedural, not painted. I have used a toon shader for the base.

> [@BigBlend](#):
>
> (5) Making 3D animation look painterly (it’s easier than you think) - YouTube

This is close to what I have done, but the method shown here only works well for hard strokes. If you use a soft brush, it will end up looking like it was hammer instead of painted. Another difference is that if you look closely at mine, there are multiple layers of strokes. I will talk about this in detail in my breakdown (should be up tomorrow).

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**Author:** ![BigBlend](https://blenderartists.org/user_avatar/blenderartists.org/bigblend/32/1324_2.png) [@BigBlend](https://blenderartists.org/u/BigBlend)\
**Post date:** [September 28, 2023, 10:02pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/9 "2023-09-28T22:02:10Z")

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That’s awesome.

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**Author:** ![Xeofrios](https://blenderartists.org/user_avatar/blenderartists.org/xeofrios/32/1276085_2.png) [@Xeofrios](https://blenderartists.org/u/Xeofrios)\
**Post date:** [September 29, 2023, 6:03pm UTC](https://blenderartists.org/t/figure-paintings-guess-how-these-were-made/1484939/10 "2023-09-29T18:03:08Z")

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Shading breakdown:

> [@NPR Skin Shader Showcase + Breakdown](https://blenderartists.org/t/npr-skin-shader-showcase-breakdown/1485295):
>
> Here is the most developed version of my procedural NPR skin shader. It has been through multiple iterations over my past NPR projects. I hope the information I provide here will be useful to you. Renders I will only be using the hand to display the shader. For full body renders, see this topic: The hand is from the official Human Base meshes Asset bundle by Blender Studio. Infact, the whole body and head is the realistic female body asset sculpted over and rigged.
