figure


(kaktuswasse) #1

i was bored ,so i made this:
http://lysithea.sunn.de/figuren.jpg

cya henrik


(Andy Goralczyk) #2

really nice, well done.
doh! everyone’s using that glow/ blur thing now… i gotta find a new quality pusher… :stuck_out_tongue:
.andy


(kaktuswasse) #3

well… i even made some other things with layering in gimp in that picture :o :wink:

cya henrik


(sten) #4

lovely atmosperic effect… :smiley:


(Riskbreaker) #5

IS THAT THE AFTERGLOW PLUGIN YOU USED!?!??!

THOU MUST TELL ME HOW YOU WORKED IT!!!


(kaktuswasse) #6

no that is not the plugin… Just a little bit blooming and other layer-stuff in gimp…

cya henrik


(Yamyam) #7

I like it. What are they? and what do they stand on?


(Jamesk) #8

All these post-production tricks that start to become visible in lots of pics lately really indicate that something healthy is going on here. In the old days there was this tendency that you should get everything ready straight out of the blender, otherwise it was ‘cheating’. It’s really good that we’re getting away from that attitude. The fact is that if you can improve the pic by using post, then you should. Everybody else in the industry do it, so why not…

Adding noise and sub-pixel gaussian blur (all carefully) in a 2D package is a common trick to remove some of the computer generated look you get in any CG.

Neat lookin dudes, btw!


(kaktuswasse) #9

YamYam: hmm… don’t know :smiley:

@jamesk:
well. I think so for stills. but for animations it’s just too time-expensive to post-product
something…

be happy,
Henrik


(harkyman) #10

Nice mood pic.

Post-discussion, re: animation. I’ve been post-proc my whole bird animation. AfterEffects chews it up. Time spent running the actual post-proc versus time spent modelling/animating/texturing/rendering/cleaning-cutting audio is pretty much negligible.


(kaktuswasse) #11

hmm… i didn’t thought of programs like aftereffects…
would be very cool to have it :slight_smile:

cya henrik

P.S.: where can i see you bird-anim?