Interested in your feedback, warnings or better ideas about how I’m laying out my .blend files for a short film. The film needs 4 sets, 5 characters, various props and a small boat. The film will probably have around 100 shots.
My goal is to rough out the sets and characters while making my animatics. Then gradually refine the details while fine tuning each shot. For example; one set might need some rocks on the ground, but I’ll start with stand-in cubes while I focus on character animation. Once I’m satisfied with the timing of a character jumping over the “rocks”, I’ll replace the stand-in cubes with basic rock models. Same for trees, furniture, etc. Start off with primitive stand-ins, but refine over time.
Planning to use a separate blend file for each set. For example; the opening scene in the dungeon cave would include the cave tunnel, rocks, spider webs, and torches along the wall.
Each shot would have its own blend file. Using 2.81, this file would include links to the set, characters and props needed for the scene. Animation posing, camera and lights would be local to each shot file.
A blend file for each character with rigging.
A blend file for all props. Granted, a character’s backpack is likely to be modeled as part of the character itself, but the treasure chest found by the heroes may be its own prop since it’s dragged from scene to scene.
With this approach, I think I can refine the stand-in cubes into nice rocks in one place: the blend file for that particular set, then re-render any shots with the rocks in view.
I’ve tested this approach with 1 set, 1 character and a few shots and it seems supported in 2.81, but I’m not sure if I’ll run into problems when importing across many files. Am I creating a future nightmare by using a seperate blend file for each shot? Other pitfalls?
If this is the wrong forum, please recommend alternative for workflow questions. Thx!