Ohk, I know the aces on here must have some experience with this since every good model has to have edge fillets and chamfers. I’m using Blender, and have been trying to figure out various ways of creating these. Edge loops with sub-d sometimes work, but the edge loops can’t be dictated precisely. The double sub-d modifier stack works too but generates a metric ton of poly’s. Manually creating the corners could conceivably work, but would be ridiculously intensive.
So, I’m open to suggestions, even if they’re in other softwares, I can always adapt the idea (or simply use that software - heresy, I know).
The bevel centre script works great on simple geometry where you can select all the edge loops at once, but not for something like this it seems. Here’s a screen of the areas I’m trying to edit/remodel to add a chamfer.