I need to fill a Box up with a simple fruit model how would one go about this with out the fruit intersecting each other?.
I’m guessing there is a way to run a simulation for this type of thing ?.
Could some one ponit me in the right direction please
Here is an example using the GAME Engine IPO recording feature.
You could modify this scene by swapping fruit meshes for the numbers and a Bowl for the cube below.
Move mouse over 3D window.
Press the P-Key and wait for the simulation to run.
Press ESC to stop simulation.
Press play to view recorded animation.
ras_game_ipo_physics_1e.blend (640 KB)
Is there any tutorials for the game engine ,using Blender 2.56.
Never used game engine before so I’m clue less