I’m super new to 3D modelling (1 week experience!) and was wondering what the pros/cons of using a simple fill vs quads was. To provide some context, I’ve been following some 2011 videos from 3D Buzz in order to model out a banana with feet, arms and boxing gloves. It’s a great, easy to follow series but I am wondering if it is showing its age as they were using Blender 2.56.6 (r36007)
I am up to a lesson where you model out a shoe and I was left wondering at the last part of the shoe. All I need to do is fill out the void at the base of the shoe with a sole. 3D Buzz shows you how to do it by essentially filling out the sole quad by quad:
I actually did it my own way before I reached that part of their video. I just used Alt + Right-click to select the sole’s edge loop, then hit F to fill it:
In my opinion, my method was more logical, more clean and more easy. But of course- what do I know… I repeated the step using 3D Buzz’s method and the only benefit I could see was that the shoe was a bit neater after Subdivision Surfacing.
I’ve done a decent amount of Googling though and from what I can see, there is the general consensus that people hate anything that isn’t a quad. As a newbie, I’d like to develop good practices so could someone please tell me why I shouldn’t be using n-gons?