Filling/Distribute points in a cube volume

Hej guys,
After spending some hours researching my problems without a solution I wondered if you can put me on the right track.
I want to fill some parts of my scene with random small particles like gloworms or larger dust/leave particles in the wind.
I started with the cube → point distribution → point instance in the geometry nodes but realized that those only distribute on the mesh surface and not the volume of of the cube. I only that Blender is mesh based, but still look for a way to easily distribute my points in the room randomly.
Do you have any idea how this should work?
Thanks and best regards

See particle system → emmission source → emiit from: volume

Got it now! Thanks! :slight_smile:
Would never expect to find it in the hair particle system. :wink:

?? Hair ?? :grey_question: :man_curly_haired: … Emitter !! :sparkles: :exclamation:

I work on a single image scene, so for me hair is exactly what I was looking for. I would have never expected to find it in the hair section, that was my problem. Who would have hair particles emitting from a volume :wink: