Hej guys,
After spending some hours researching my problems without a solution I wondered if you can put me on the right track.
I want to fill some parts of my scene with random small particles like gloworms or larger dust/leave particles in the wind.
I started with the cube → point distribution → point instance in the geometry nodes but realized that those only distribute on the mesh surface and not the volume of of the cube. I only that Blender is mesh based, but still look for a way to easily distribute my points in the room randomly.
Do you have any idea how this should work?
Thanks and best regards
See particle system → emmission source → emiit from: volume
Got it now! Thanks! 
Would never expect to find it in the hair particle system. 
?? Hair ??
… Emitter !!

