Hello! I have an object that’s been beveled a number of times (using the Bevel modifier) to give it smooth edges. This results in some uneven geometry at the corners, which I’d like to replace with something more uniform.
Here’s what I have immediately after applying the Bevel modifiers:
Here’s the same geometry, but with the “ugly” corners removed:
I manually filled in this section by manual extrude/scale to show what I’m ultimately aiming to achieve:
Is there a way to do this other than the brute force method?
I tried using the Spin tool, but this does not work well for off-axis scenarios, or for scenarios where the corner is interior rather than exterior as in this example.
I’ve looked at trying to use bSurfaces, but I’m afraid that even after watching several “how to” videos, I don’t understand the particulars of the bSurfaces workflow well enough to accomplish my objective with it.
Is there some obvious tool or method I’m missing?