Filling in between edge loops while leaving gap between circles


Hello everyone!

I am trying to create my business logo from 2d to 3d.

I am ALMOST THERE BUT, for the last section of filling in the topology;
I cannot find a solution on how to separate between the top part of my logo, fill in that face, while avoiding not filling in the circles.

I am providing pictures. I tried bridging edge loops while only selecting the rectangle like shape to first circle edge loop, things go array.

So any tips, solutions would be MUCH appreciated. Thank you.



Start by selecting the circle, duplicating it, and separating it into a new mesh. In Object Mode, select the duplicated circle, then switch to Edit Mode. Fill the circle and extrude it to create a cylinder. Next, add a Boolean modifier to the original mesh and use the cylinder to cut a hole through it

use fill operator in face menu in edit mode while selecting the boundary of that and the small circle, then use limited dissolve operator if you want to remove the inner triangles. Also in case you do the last, you will see two edges connected as minimum that you cant remove from the ngon because of a bmesh limitation (the mesh engine you see in edit mode) but you can use vertex connect path to reroute or create new edge connections and remove unwanted ones while leaving the 2 minimum edges inside the ngon.


I have tried to add the boolean operator, under difference, with creating the bigger circle into its own mesh; created a cylinder with z length; and now im not a hole cut into it.

It wont me allow to select object of new mesh, even when I filled the face of new cylinder to make the difference cut.




Thank you so much for the solution; I tried method 1 from the other individual and it was not working as such.

I just followed your steps and it was reacting how your second picture displayed, then ran the limited dissolve modifier.

That is awesome you know the back end theory for the engine, wouldnt have any idea why those two lines are connected between the edge loops.

Also, after adding a solidify modifier; i am having some glitching;
a video says its bad normals when I followed and im getting that product from the image im uploading.

Is there something fundamentally easy that I am not doing correctly?