hey guys trying to have 2 seperate objects inside another object and filling it all in correctly. ive tried doing this a lot and fill it all up with quads too. but what happens is sub division fucks it all up even with no triangles. can anyone help me with this please
i want to have a low poly version and i know someone might say oh just dont have those objects attached and instead float near it. but for this case i want those 2 slots to be attached to the entire mesh even for the low poly version. for the low poly version though im going to edge slide a lot of the things to turn into triangles and have less verticies too.
is this possible? because it seems really screwed up. please help me guys thank you.