Let’s assume I want to generate a volumetric cloud with billboard or halo planes with texture on the fly. So I have this sphere or shape that determines the spce the cloud must occupy, and have 2 planes for different densities.
So the center of the cloud must be filled with N planes of denser texture, and the space close to the faces of the cloud space have n of the less denser objects.
Obviously, a bit of randomness can be added.
I can maybe do the add objects part, but I’ll be stuck when it comes to the number of objects to add, for I’d use a logic brick setup to determine the interval at which the script will run!
The volume part is even worse, I don’t know where to start…
If someonehas an idea, please give me a hand!