I’m trying to bake a texture I relit and as it’s a white texture, the lighting is blowing at places. In photography this is a typical sign of camera with low dynamic range. I found some articles and tutorials pointing to the Filmic and Filmic Log profiles in Blender and indeed using one of them the image looks correct with no overexposed or blowing areas. But as far as I can see this is just a view setting. How do I bake more dynamic range? Can filmic and filmic log be used to bake?
Thanks in advance.