Hi all!
I’ve found here an old script by Luke that export in .b3d Blitz3D file Format
I’ve fixed some bug and cleaned more code…
here is the final version:
http://gandaldf.altervista.org/b3dexporter.htm
I hope it will be useful for someone.
Bye GaND
wow! GaNDaLDF! I must check this, and test it in Irrlicht. Though the link is not working
Could you mirror it somewhere else?
What are its features? Is it just for animated characters or can we now export lightmapped levels to b3d? Have you tried it with Irrlicht (Luke’s version was oriented to it).
Regards,
Alvaro
mm no… any new features JUST more code cleaning…and bug fixing…
the link should works… if you can’t download it, send me an email and i will send it to you!
for lightmapping i use gile[s] but i will do some test with the texture bake feature of blender…
stay tuned!
GaND
Link is now working fine. Thanks! Will try it out. Let me know if you succeed with lighmapped levels in blender.
regards,
Alvaro
Just compiled your blitz3d examples GaNDaLDF and they both look great!
Thanks for the fixes and update of the script!
ok! no problem… when i’ll have some news with the exporter…
i’ll post them here!
Bye GaND
This looks great I will try it out. Thanks.
New update in 1.02 version… with added of material’s color exporting… always at the same link:
http://gandaldf.altervista.org/b3dexporter.htm
Make me konw… :eyebrowlift:
GanD
Hi all!
After months of work I’ve released the 2.0 version of my B3D Exporter, completely rewritten, with full support for multi texture, multi uv and vertex colors. In this way you can lightmap your levels directly in blender and in the same way you can make your normal maps, all this in only one free package. This version also contains a lot of optimizations in the making of the .b3d file and in the speed of build it! Enjoy!
GaNDaLDF
WOW!!
Kudos!
And…thanks a lot!
After two weeks of work and tests, I’ve released the new version (2.03) of my Exporter. This release fixes two bugs: the first about the scale and the rotation of the object and the second about the writing of the bones.
In addition, I imporoved the writing speed, gaining 1% for the static models and 5% for animated ones (I know that isn’t much but it’s better than nothing
I believe that this could be the final version but I wouldn’t be hasty!
Try it and let me know!
GaNDaLDF
Just a moment to tell you that I have updated the B3D Exporter to the 2.05 version, fixing a bug concerning the lightmaps export.
For more information:
www.gandaldf.com