since i used a bunch of CG for the last major project here at school, i figured id throw it up here, see what yall think.
project was a culinary institute on an urban site downtown. i used Blender alot for study models, development, viz, and to get a sense of the spaces/make sure everythings working out. had my review last friday, after which i got absolutely ripped to celebrate the end of 2 months of brutal studio grinding.
the reason most of the renderings are still very grainy is because they were all rendered over the course of one or two nights, with some changes (therefore rerenders). so basically once they looked clear enough to be able to see what was going on, i booted the next one cuz of time constraints.
well start with this:
exterior shot looking north from across the street
structure axonometric (i love how Blender has lineweights)
interior dining/demonstration space
view towards the stage
view to the upstairs library from the dining space
main staircase shaft
and the furniture i threw together to populate the building:
plans (hand drawn/scanned)
rendered in Indigo and Blender Internal, some postprocessing (mostly noise removal) in Photoshop