Hello there ! I ran into a strange problem yesterday. I was making some quick lighting tests in a very basic scene lit only by an area light and an HDRI. The scene is completely closed (four walls + floor and ceiling), with the light source and camera inside the room.
Now, when I hit shift+Z to get my viewport render this is what I’ve got :
But when I render the scene, the result looks rather different, as though the area light wasn’t taken into account :
If anyone had an idea…