Hey guys. Recently I found myself being interested in visualization related stuff and have modeled some scenes to see how they would come along in Blender. The problem is, almost all interior/exterior renders I took look very very dull. I’ve been using Blender for a long time and I do not have this problem with product renderings. But when it comes to exteriors/interiors, it seems like I am missing out on something.
Bumped up contrast to see whether it is a lighting/shadow related problem:
I am aware of that exposure values that we see around the window would be much higher and the imperfections achieved via roughness maps on the bricks look too bright. But I don’t think it is that “thing” that makes this scene feel very dull. I tested the scene with different lighting setups, checked the scalings of the objects, replaced some of the textures, increased/decreased the values of imperfections but nothing helped. The scene is rendered in Cycles, with Filmic Encoding enabled, and the light bounces are set to 7. I’d be so grateful if you know and guide me on what might be happening here.
Additional image: (The following scene is not finished but I see the same dullness here as well.):