finally,a almost exact replica of the envmap used in Azurik!

(muteinvert) #1
load the above texture in the image thingy, and set it as orco in the material buttons, with col set to 1.0, on the first texture channel
load the above envmap in the envmap thingy(as load, and set the ob to be the object you’re using it on), and set it as refl and ADD in the material buttons, with col on 1.0, on the second texture channel

aaaaaaaaaaaaaaannnd…ta da! an almost EXACT replica of the envmap used in Azurik: Rise of Perathia!!!( i think i mentioned that somewhere else…)

ps, it actually looks good!

pps, if you want to change the color, modify the rgb values in the image buttons for metal.jpg

ppps, if you can’t see the images go here:

(CurtisS) #2

Hmmm…I don’t see any images. Is the image link okay??

(Ecks) #3

yea I dont see them but you can go in image propriety (mouse right buttun click on the image then choose propriety), copy and paste the image link in your address bar and press enter!