load the above texture in the image thingy, and set it as orco in the material buttons, with col set to 1.0, on the first texture channel
load the above envmap in the envmap thingy(as load, and set the ob to be the object you’re using it on), and set it as refl and ADD in the material buttons, with col on 1.0, on the second texture channel
aaaaaaaaaaaaaaannnd…ta da! an almost EXACT replica of the envmap used in Azurik: Rise of Perathia!!!( i think i mentioned that somewhere else…)
ps, it actually looks good!
pps, if you want to change the color, modify the rgb values in the image buttons for metal.jpg
ppps, if you can’t see the images go here: http://www25.brinkster.com/muteinvert/azurik_envmap.html