Hello there !
I finally found a NICE way for rendering wireframes
Maybe some of you will already know the trick
Basically, what I knew so far was :
- Using wireframe node (but it renders only triangles ! so that was not a good solution)
- Using wireframe modifier (but it was very heavy, and changes a lot geometry (as it was “tube-like” )
What I recently came with, is using a Bevel modifier, with only 1 segment, and very tiny width. And you set the
material index to a value so that new faces and binded to another material !
(NB : Please not that indexing starts at 0, meaning index 1 is the second material )
And here is a test on Mike Pan’s BMW :
Pretty cool isn’t it ?
See you ++