But, uh, forgive the noobish question…how do I get it to work? I mean, I’ve looked and don’t see any documentation and can’t seem to figure out how to even get that neat little control panel for SSS up.
I’m wondering if this can be used for animation yet. I believe this this script uses vertex colors if I’m not mistaken, so it would need to be recalculated each frame?
Could this be done with a script link? I think the SSS efffect would really shine if we saw that head rotating!
It’s always needed recalculate the sss, in all sss system, because the sss depend by camera position + lights position, so if one of these is moved, you must recalculate all.
In the next release I’ll try to add a script link feature.
Wow it looks great. I’ve been trying to use it on a head mesh I made but have bee having problems. Could you please give a quick run down on what to do? Such as light setup, when you press vcol light, when you run the script etc.
The script actually released make a deep scattering. It’s good for wax like material, but not for human skin, where the scattering is very superficial, except in the ears, or in particular lighting, like an hand on a very powerful lamp.
The script actually released have a problem with mesh density too.
So we have developed two different script (probably will be joined) one for deep scatter (improved) and one for superficial scattering.
The second is very easy to use…it will be released very soon.
After next release, to use deep scattering in human skin too, in TODO list I’ve added a sss power by texture color…
Yay it’s out Could you please give a quick run down on how to setup this up properly please? Like to I press vcollight before I put lamps in the scene? Do I have lamps present when I run the script?