I need to effectively(without the overlap problem) detect collisions, but not apply them. AFAIK, sensor is good at this. However, it doesn’t detect static objects or other sensors. How can I effeciently detect collisions between any 2 objects from an object that acts like no-collision object?
Also, is it possible to detect which exact collision vertices are colliding(in case if triangle mesh)? I need to know for each vertex if it is in collision. I hope that it is possible.
Finally, is it possible to replace the physics mesh to match the current visual mesh during runtime?
I hope that all of those important steps can be solved. They would give me a huge development time boost for my project. Thanks!