I have download the gameblender examples from ingiebee’s site. I understand the game logic but I wanted to examine the texturing is there anyway you can “reverse egineer” the uv mapping to see how they were done.?
SHABA1 (SHABA1) #1
OTO (OTO) #2
Select your object and press the F key
Select all faces A key and in the UV editor now you have all the faces
and the texture.
Here you have some tuts on how to texturise: