Hello fellow artists!
After two years using blender only to make game assets, I’m slowly trying to learn how to use as rendering engine as well. What is really giving me troubles right now is how to create the lighting setup I want for a given scene. I tried to look up for some tutorials, but I don’t seem to grasp the right solution for every situation.
I’m currently working on a realistic render based on this photo:
but, again, I can’t find the right lighting setup to apply. I’ve tried all the five predefined lights, but as you can see below, the results are everything but encouraging, materials (they are temporary of course) look extremely toonish and the shadows are way too sharp:
Instead, while using an emitting plane to cast the light, shadows are way more realistic and defined. Not all the shadows are as the original picture, but I believe that to be due to the topology more than the inclination/intensity of the light:
So, what am I missing here? Why the predefined lights are so bad in my case, is it usual or it’s just my fault?