Hey
I am very new to Blender, and this is my first post here…
Question;
If you have an object, for example, a Mesh Cube. You then subdivide it a few time, and hit smooth, the sharp corners become rounded…
Is there any way to finely control how much they are rounded? I have used Blender before a long time ago, and went through a bunch of tutorials that showed how to do this, with something like a Size tool, but for the extent to which an object sits up next to the corner of a wire frame, but I can not for the life of me remember how to do it.
Utter noob question, I know, so sorry in advance for any face palming…
Hope you can help!
Cheers.
Owen