I’m trying to figure a way to layer my scenes with more precision in the GE. My game scene consists of four layers. The main/action scene. The text display scene. The overhead view scene. And the cursor scene.
It’s simple enough to layer three scenes. What you want on the bottom is “Add Background Scene”. The one you want in the middle is “Set Scene”. And the one you want on top is “Add Overlay Scene”. But if you have a fourth scene to add in, you can’t control where it goes the way you need.
Here’s an example of the problem:
The IP addresses need to show through everything, and be perfectly clear. So I put them on their own scene that gets layered over the main scene. But unfortunately, the text is also overlayed the top-down map, as you can see. I can’t set it to “set scene” because the top-down map is set to that (needs to be displayed over the main scene and under the cursor).
If anyone has any idea how to get around this, I’d greatly appreciate it.