Hi there, I’ve been working on a rig for a minecraft animation (yes I am aware there are a lot out there) and for my rig in particular, I have included fingers.
The fingers work properly on one side of the rig, like so:
https://www.dropbox.com/s/42u0rgbi4fq3bs9/fingersok.PNG
But on the other side, the fingers seem to “float” away, like so:
https://www.dropbox.com/s/dbdiww2sxkwraao/fingersnotok.PNG
I am not sure what the problem is, as the armature for that side was created by duplicating and mirroring the bones from the working side. I have checked to see if there are any issues in weight and if a bone has control over something it shouldn’t, but I have not been able to find anything like that.
Also, as a minor problem, could someone please tell me why this happens to the rig when I bend a joint (arm or leg), and how I can fix it?
https://www.dropbox.com/s/c5spa5odtrcjv1q/armbendissue.PNG
I would very much appreciate the help.
Any additional comments on how I can make the rig better (especially in terms of the bending in the arms, legs and ankle/foot area) would be very much appreciated.
I have attached the .blend file as well, if that will be helpful (file has been updated where finger limit rotation has been changed)
https://www.dropbox.com/sh/dne9p0q0au1iq1y/AADdhDU2-04mVnJfy-nRW-ZWa
Extra details about the rig in it’s current state:
- FK rigging for the arms
- IK for the legs
- Extra bones created in the feet for foot rolls to make more realistic walking
- Smooth bends at the elbows and knees (still being worked on)
- When viewed in edit mode (mesh or armature) the pieces are separated
- Shape keys have been used on the fingers (a separate mesh) to create sharp bends
- Some bones in the arms have custom shapes
- The head is separate from the body, and there is no bone to control the head protruding from the armature