Finished (?) concept car.

hello all, i had a couple of slow days at work so i have been making this little beast. i have only been using blender for a few weeks so i know its not perfect, but im quite happy with how it turned out.
this is the WIP thread from the other day if anyone is interested. http://blenderartists.org/forum/showthread.php?t=128953
thanks to those that gave me pointers.

i had made a few minor improvements since i rendered these pics, but here it is pretty much finished. i would love to know what you guys think of my First half decent project! :cool:

Why yes, it does come in black sir…
http://i123.photobucket.com/albums/o289/tedcase/shineycarinblack.jpg

vroo00OO00oom!

Everything looks decent but the shaders(materials).

The reflection is waaaaay too high, and therefore not so realistic. You may want to take this over to wip or focused critique and get some more in depth thoughts before posting here :slight_smile:

However, I like the model, very quirky and stylish it just needs some work to really make it great :smiley:

I’m with free_ality, you can hardly see the car through all that reflection. Put down the reflection a bit and enable ambient occlusion, because the shadows are also making it hard to see the car. And the specularity on the spare wheel needs to be lowered. And (not to be picky, sorry) you should look at giving it a texture instead of just a straight up colour for the material. But from what I see, I like the detail, oo, one more thing, I think it needs indicators, front and back.

I don’t mean to sound arrogant, just looking to help :slight_smile:

Sweet, i really appreciate the comments! ill re touch the reflection, to be honest, i had never used the reflections before, so i guess i may have gone a bit overboard.
What do you mean by Ambient occlusion?

Here is a link that describes AO http://www.tutorialhero.com/click-40374-rendering_with_ambient_occlusion.php